[Release] Full repack 10.09.03 TitansTech

pafa7a

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Repack full of the files 10.09.03 with GAMESERVER 10.09.03 And GAMESERVERCS 10.09.03
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Changes on Files 10.09.21:
. [ChaosBox] Rate Fix
. [Server] Crash Fixes
. [Engine] Child Windows Rebuilded
. [Event] Gens Close Map The client freezes when a character enter a gens close map using a gate
. [Event] During Halloween PK Event BUG: The client freezes when a character exit the event map using a gate.
. [Event] Added PostServer to package.
. [Event] Added Titan MuOnline Editor to package.
. [Event] New QueryInstaller to package.
. [Event] Disabled some events to prevent overload in GS, enable them your self.


Changes on Files 10.09.12:
. [Server] Crash and optimizations.
. [Server] Item Drop with Socket Options FIX
. [Server] Vip Extra Exp FIX
. [Skill] Drain Life FIX
. [Berserker] Remaked
. [BotPet] Cant invoke BotPet when you have a Summon Monster FIX
. [Skill] Elf Summon Monster FIX

v.10.09.03
. [Berserker] Multiples Fixes
. [Server] No more arguments
. [Duel] Min Level Option Added
. [Marry] Trace Marry Min Level Added
. [BotTrader] Excellent Item Fix
. [Marry] Cant trace marry to other gens close map
. [Gens] Close Map System Map Warp On Login and on Event Finish Fix
. [Events] On monster delition added check to ALL EVENTS if its the monster with proper ID and Map Number
. [Server] Cleaned CS related variables, to make memory consumption less
. [Server] Moved Guardian and Mercenary to the GSCS definitions only
. [Event] Halloween Event will work on nonPVP servers as well once its started
. [Event] Fixed the issue with defending guild being able to hold switches
. [Event] Fixed CharacterView for Halloween PK event
. [Event] Double Goer, fied delition of wrong monsters when boxes are opened
. Move Fixed warping to CryWolf from another server (If protected, brings player straight to the city)

v.10.08.94
. [Gens] Close Map System Added
. [Item] Added Shuffle function to ItemDropRate loader, to make item drop more random
. [Item] Added VipRate to SCF_ItemDropRate.txt for VIP users drop rate adjustment
. [Server] Added log view lines for the Ancient Sets application
. [Server] Added fix for unusual situations with ERROR_HOST_UNREACHABLE error
. [Monster] Skill ID over 100 visual attack FIX
. [Event] Double Goer, fixed posion catapilars appearing next to the box position
. [Event] Double Goer, catapilar should not respawn when killed FIX
. [Event] Double Goer, when boss is killed, boxes appear next to the killed BOSS
. [EventBags] If Zen ammount is set to 0, box does not drop any zen implementation
. [GMSystem] Added "/goevent TYPE ID" to SCF_Commands.ini to launch events from eventmanager by GM
. [GMSystem] Fixed logs for personal messages, general talk and post messages
. [Logs] Added "SCFWritePMLog", "SCFWriteMSGLog" to SCF_Connect.ini
. [DS] Still error on DS EXEC WZ_CS_GetGuildMarkRegInfo 0, 'GMCSTEST????Replay' Must Be GMCSTEST
. [Event] Fixed CastleSiege interface when warping there from another server
. [Event] Fixed CryWolf interface when joining the event that just started
. [ChaosCard] Move all Chaos Card logs to CBMIX log where they should be
. [GMSystem] Added extra log features to the GM system (Trade from GM in gm log, chat messages)
. [Items] Added new options for drop between socket items with 1 or more socket and no sockets
. [Anti-Hack] Add move/walk player antihack, if walk location is bigger than 15 teleport to base
. [Character] Moved all configuration for character from SCF_Common > SCF_Character
. [Character] Recoded all formula settings separately for each class
. [Character] Added level requirement for MagicGladiator and DarkLord to SFC_Character.ini
. [CBMix] Fixed overflow for success rate on 'ChaosSuccessRate' variable
. [Config] Fixed load of SCFIncreaseFFFFFFFFSerialDurDownBy (SCF_Items.ini)
. [Server] CloseClient(int index) => added => ResponErrorCloseClient(index); for socket error fix
. [Event] Castle Deep regular monster eventitem bag change (if zen 0 = proceed to normal mob drop)
. [Event] Castle Siege the protecting guild, once looses its crown cant operate switches
. [Event] Castle Siege changed the JoinSide definition of involved guild in source
. [Event] Castle Siege added [CastleSiege][ChangeWinner] to log for trace behaviour
. [Event] Castle Siege changed behaviour of [CastleSiege][Defending]
. [Event] Castle Siege changed behaviour of [CastleSiege][NonCS]
. [Event] Castle Siege changed behaviour of [CastleSiege] CCastleSiege::SetUserCsJoinSide()
. [Event] Castle Siege Cannon Tower can not be destroyed FIX
. [Event] Raklion Event spider eggs added to non-moving mobs
. [Anti-Cheat] DC hack fixed by checking player packets count with pingTime
. [Anti-Cheat] Say stuff for other users fix (Check on received player ID)
. [Command] Added define variable for test command '/effect'

v.10.08.55
. [Event] Hide And Seek Event with random positions
. [Event] Hide And Seek Event with bot Added (you can add much locations and reward they are random)
. [Shops] Added feature that if user sells items to store and has max zen, can still sell to store
. [Character] Added system feature that if user selling item goes over max zen it corrects it
. [Quest] Fixed Seson 5 error with Zen overflow...
. [Event] Added [CastleStateSync] logline for STATE check to trace some errors in Synch process
. [Gens] Fixed error during Guild Union, if no Gens, guild should be able to join union anyways
. [Skill] Reset System require energy formula fixed
. [Event] Castle Siege During Registration list of guilds not shown
. [Event] Illusion Temple statue drops more than one ball FIX
. [Event] CryWolf state save in database missing (WZ_CW_InfoSave: iMapSvrGroup, iCrywolfState, iOccupationState)
. [Event] During CryWolf start, warp all in the map to the city
. [Event] During CryWolf start, do not allow anyone to leave the city
. [Event] During CryWolf start, no monsters on the map should be able to be killed
. [Skill] Berserker skill life restore fix after skill ends
. [NPC] After talking to Guardsman npc and cancelling the dialog, player needs to relogin
. [NPC] After talking to Double Goer npc and cancelling the dialog, player needs to relogin
. [NPC] After talking to Imperial Guardian npc and cancelling the dialog, player needs to relogin
. [NPC] After talking to Illusion Temple npc and cancelling the dialog, player needs to relogin
. [NPC] After talking to Kanturu Gate npc and cancelling the dialog, player needs to relogin
. [Skill] Berserker skill time fix (limited the skill time to a set number)
. [Skill] Berserker skill Wizardy attack damage fix (limited the multiplier)
. [Skill] Berserker skill attack damage fix (only wizardy affected)
. [Skill] Berserker skill mana increase/life decrease fix
. [Skill] Damage from summoner book skills gets cancelled if distance is further then skill reach
. [BotTrader] Item Result Serialized
. [GensPvP] Added SCFGensWinPointsIfRivalDoesntHavePoints Option
. [BotAlchemist] Added Exc Max Option
. [Item] 3rd Wings damage return probability option fixed
. [Skill] Books attack damage affects SD now
. [Skill] Life drain skill for summoner FIX/CHANGE of formula
. [Event] Illusion Temple, when enter in event, party list names are wrong
. [Event] Illusion Temple, when enter with party, party doesnt cancell bug
. [Event] Illusion Temple all the members of the temple appear in the party
. [Event] Illusion Temple monsters removed once fireball has been secured/dropped to pedestal
. [Event] Illusion Temple monsters show up only after fire ball has been taken
. [Event] Halloween PK Event - Enable/Dissable in Each Map
. [Event] Illusion Temple add minimum players count check when event running (end even if other team forfeits)
. [Event] Illusion Temple add minimal counter of players online for entrance (return ticket on fail)
. [Event] Kanturu date start calculation formula fix
. [Event] Illusion Temple monsters should drop potions and zen (add itembag with nonset zen ammount)
. [BotTrader] Mix cant put 2 or more THE SAME items FIX
. [Event] Fixed DoubleGoer Golden Treasure Drop Much Items
. [Server] Cant add Seed Sphere Fire Attack/Wizardry increase FIX
. [Server] Fixed Water Increase defense success rate 10% Socket Options
. [Server] Fixed Water Increase defense shield by 7% Socket Options
. [Server] Fixed Ice Increase Durabilty in 30% Socket Options
. [Server] Fixed Wind Increase maximum life 4% Socket Options
. [Server] Fixed Wind Increase maximum mana 4% Socket Options
. [Server] Reset ClearSkills = 0 FIXED
. [Packet] Fixed player/monster die packet when killed with certain skill
. [Event] Illusion Temple add BC style sync function to the engine
. [Event] Illusion Temple add variables for total score calculation in ranking
. [Event] Illusion Temple none of the members of the temple can cancell party
. [Event] Illusion Temple statue breaks when dialog bar finishes
. [Event] Illusion Temple 0xBF, 0x02 skill packet length FIX
. [Skill] Illusion Temple missing skill: IL_ORDER_OF_SHIELD
. [Event] Illusion Temple do not allow party in temporary waiting room
. [Event] Illusion Temple total bonus experience calculation change (prevent farming)
. [Event] Illusion Temple when statue broken, the spark is dropped and not given to a player
. [Event] Illusion Temple skills do not have proper visual effects
. [Event] Illusion Temple player kill = 5 points (config)
. [Event] Illusion Temple monster kill = 2 points (config)
. [Event] Illusion Temple using teleport skill gives you 100% shield as well (less time)
. [Event] Illusion Temple cancel any party when warping to temporary room
. [Event] Illusion Temple cant attack oponent if its Non-PK Server
. [Event] Illusion Temple only player from the winning team gets a chance of his fernir update FIX
. [Event] Illusion Temple missing proper view of the Failure/Success packet
. [Event] Illusion Temple when player is killed, he should reappear with invincible shield skill
. [Event] Illusion Temple NPC room listing shows wrong number of players inside
. [Event] Illusion Temple random team start implemented when first player entering
. [Event] Illusion Temple add overflow check on var kill_points
. [Event] Illusion Temple add default start points for skills to config (def: 10)
. [Event] Illusion Temple points for monster kills add in config file (def: 1)
. [Event] Illusion Temple points for player kills add in config file (def: 2)
. [Event] Illusion Temple add variable for extra EXP at the end of event per each kill
. [Event] Illusion Temple add variable for max winning points to stop event (def: 7)
. [Event] Illusion Temple removed MaxPlayer variable, constant is 10
. [Event] Recoded Experience calculation at the ranking message for Illusion Temple
. [Server] MonsterPosition reload, reloads Illusion Temple timer
. [Server] Option Reload does not reload Illusion Temple info
. [NPC] After talking to Lucky Coins npc and cancelling the dialog, player needs to relogin
. [Server] All Players have GM Globe in Illusion Temple and Castle Siege when GM its in event FIX
. [Class] Add fruits have visual bug
. [Map] Add gRegenRect coordinates to new maps added in Season 6
. [CastleSiege] Horse Skill on DL does not PUSH people away from the attacker
. [Event] Recoded Experience calculation at the ranking message for Illusion Temple
. [Skill] Illusion Temple added 100% damage absorb skill functionality
. [Skill] Illusion Temple missing original skill packets
. [Skill] Illusion Temple skills crash GS
. [Event] Illusion Temple changed rand on statue positioning to be more unpredictable
. [Event] Illusion Temple add points for monster kills
. [Event] Illusion Temple Mass Move outside on event end, has error
. [Event] Illusion Temple player sort has error if room is full (array overflow)
. [Event] Illusion Temple give EXP for each player killed
. [Event] Illusion Temple when player gets killed, he looses his inventory
. [Event] Illusion Temple when player gets killed, he looses his skin
. [Event] Illusion Temple add minimal counter of players online for extra presents
. [Event] Illusion Temple top 3 players get extra jewels (1st = bless, 2nd = soul, 3rd extra chaos)
. [Event] Illusion Temple add minimal counter of players online for Fernir Upgrade
. [Event] Illusion Temple add extra EXP for each player kill (add variable to config)
. [Event] Illusion Temple give EXP for each Ball dropped off (add variable to config)
. [Event] Illusion Temple winning prize should be dropped beside the user, not put in inventory
. [Event] Illusion Temple Mass Move to start point and close gate on finish event
. [Event] Illusion Temple portals crash main when used
. [Event] Illusion Temple remove fireball from user after time runs out
. [Event] Illusion Temple fixed skins for RED and BLUE team (they were reversed)
. [Event] Illusion Temple upper corner has wrong statue direction
. [Event] Illusion Temple FireBall ViewSkill State remain shown on player when drop fireball
. [Event] Illusion Temple missing coordinates of the team members
. [Event] Illusion Temple kill points occumulated not for team but for each player
. [Event] Illusion Temple kill point overflow check added
. [Event] Illusion Temple FireBall ViewSkill State not shown on player when get fireball
. [Server] Account stuck in GS FIX
. [Server] Season 6 Elf Wings Lvl 2 in selection screen FIX
. [Item] Add Visual ID: 122 Item: 13,128 Statuette of falcon > Critical damage +10%
. [Item] Add Visual ID: 123 Item: 13,129 Statuette of a goat > Excellent Damage +10%
. [Item] Add Visual ID: 124 Item: 13,130 Amulet of Oak > Maximum life +50
. [Item] Add Visual ID: 125 Item: 13,131 Amulet board > Maximum mana +50
. [Item] Add Visual ID: 126 Item: 13,132 Amulet golden oak > Max HP +100 / Max SD +500
. [Item] Add Visual ID: 127 Item: 13,133 Golden Amulet board > Maximum mana +150 / Max AG +50
. [Item] Add Visual ID: 128 Item: 13,134 Horseshoe spends > Increased drop rate of items
. [Item] Add Visual ID: 99 Item: 13,81 Talisman of Guardian > No penalty for dying.
. [Item] Add Visual ID: 100 Item: 13,82 Talisman of Item Protection > Keeps item durable
. [Item] Add Visual ID: 44 Item: 14,72 Scroll of Quickness > Attack speed increase +15
. [Item] Add Visual ID: 45 Item: 14,73 Scroll of Defense > Defensibility increase +60
. [Item] Add Visual ID: 46 Item: 14,74 Scroll of Wrath > Attack power increase +30
. [Item] Add Visual ID: 47 Item: 14,75 Scroll of Wizardry > Wizardry increase +30
. [Item] Add Visual ID: 48 Item: 14,76 Scroll of Health > Hp increase +200
. [Item] Add Visual ID: 49 Item: 14,77 Scroll of Mana > Mana increase +300
. [Item] Add Visual ID: 50 Item: 14,78 Elixir of Strength > Strength Status +50
. [Item] Add Visual ID: 51 Item: 14,79 Elixir of Agility > Agility Status +50
. [Item] Add Visual ID: 52 Item: 14,80 Elixir of Health > Health Status +50
. [Item] Add Visual ID: 53 Item: 14,81 Elixir of Energy > Energy Status +50
. [Item] Add Visual ID: 54 Item: 14,82 Elixir of Control > Control Status +50
. [Item] Add Visual ID: 89 Item: 14,97 Scroll of Battle > Critical damage increase at 20%
. [Item] Add Visual ID: 90 Item: 14,98 Scroll of Strength > Excellent damage increase at 20%
. [Event] Illusion Temple when enter the temp room and warp outside, illusion thinks u still inside
. [Event] Illusion Temple should warp you to the room and Wait 30 Seconds Before opening Gate
. [Event] Illusion Temple manual warp outside of the event will keep player looking like the skin
. [Event] Illusion Temple should show your ORIGINAL skin when warped to the temporary room
Thanks koreec for GameserverCS
 
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