- Joined
- Apr 22, 2008
- Messages
- 705
- Reaction score
- 89
Wall Text:
v1.04
Description:
This plugin converts chat messages to decals and paints them on the wall. You are limited to capital A-Z and 0-9. Messages are repainted on client connect and new round.
Commands:
amx_walltext
If you don't want to use the menu, you can use this, then say a message in chat to put it on the wall where you're aiming.
amx_walltextmenu or say walltextmenu
This brings up a menu to control the plugin.
Note: Deleted decals will disappear on new round.
Special Features:
You can do multiline messages:
Put a comma ( , ) to move down to the next line.
You can display dynamic text:
Edit the walltext-mapname.ini file. Instead of your regular message, type the full path of a text file you want the plugin to read. It will only read the first line and use that as your message.
Note:
The path to your file starts in the 'cstrike' directory. To display the first line of your motd.txt, use motd.txt as your message.
Files:
The plugin will save messages to:
amxmodx\configs\maps\walltext-mapname.ini
This is the format:
( Origin XYZ, Direction XYZ, Text )
Code:
This one will print the first line of your motd.txt:
Changelog:
04/03/09 - v1.0
Initial release.
04/04/09 - v1.01
Mod-independent!
04/04/09 - v1.02
Removed decal_reset.sc event. DoD doesn't have it.
04/04/09 - v1.03
New menu, say command, trivial changes.
04/07/09 - v1.04
Changed commands, should be simpler. Attempted to prevent The Specialists error. Still need to find an event for TS like new round.
Cvars (Regular HL Cvars):
Brought to you by:CLICK
mp_decals 300
It sets the maximum decals* visible on the screen. It has to be set before connection to server. It's not the same as r_decals.
r_decals 4096
It sets the decals* limit. If higher than mp_decals, it will be set to mp_decals value (It's reset to mp_decals value when connecting to server). It's not the same as mp_decals.
*Spray logo, bullet holes, grenade scorch, blood on ground
Pics:
Yes, the orientation of the decals depends on the textures of the map.
Download:
Click To DOWNLOAD
Credits: stupok
v1.04
Description:
This plugin converts chat messages to decals and paints them on the wall. You are limited to capital A-Z and 0-9. Messages are repainted on client connect and new round.
Commands:
amx_walltext
If you don't want to use the menu, you can use this, then say a message in chat to put it on the wall where you're aiming.
amx_walltextmenu or say walltextmenu
This brings up a menu to control the plugin.
Note: Deleted decals will disappear on new round.
Special Features:
You can do multiline messages:
Put a comma ( , ) to move down to the next line.
You can display dynamic text:
Edit the walltext-mapname.ini file. Instead of your regular message, type the full path of a text file you want the plugin to read. It will only read the first line and use that as your message.
Note:
The path to your file starts in the 'cstrike' directory. To display the first line of your motd.txt, use motd.txt as your message.
Files:
The plugin will save messages to:
amxmodx\configs\maps\walltext-mapname.ini
This is the format:
( Origin XYZ, Direction XYZ, Text )
Code:
Code:
-2313.605468;-1173.158447;0.031257;0.000000;12.000000;0.000000;YOUR MESSAGE HERE
This one will print the first line of your motd.txt:
Code:
-2313.605468;-1173.158447;0.031257;0.000000;12.000000;0.000000;motd.txt
Changelog:
04/03/09 - v1.0
Initial release.
04/04/09 - v1.01
Mod-independent!
04/04/09 - v1.02
Removed decal_reset.sc event. DoD doesn't have it.
04/04/09 - v1.03
New menu, say command, trivial changes.
04/07/09 - v1.04
Changed commands, should be simpler. Attempted to prevent The Specialists error. Still need to find an event for TS like new round.
Cvars (Regular HL Cvars):
Brought to you by:CLICK
mp_decals 300
It sets the maximum decals* visible on the screen. It has to be set before connection to server. It's not the same as r_decals.
r_decals 4096
It sets the decals* limit. If higher than mp_decals, it will be set to mp_decals value (It's reset to mp_decals value when connecting to server). It's not the same as mp_decals.
*Spray logo, bullet holes, grenade scorch, blood on ground
Pics:
Yes, the orientation of the decals depends on the textures of the map.
Download:
Click To DOWNLOAD
Credits: stupok